This is a great deep-dive into why funny content dominates digital spaces. I think another reason it works so well is how easily it blends with real-life experiences—especially when humor is used in unexpected settings. For example, I recently saw a creative twist on this at a
Kids Game Club, where games and learning were infused with humor and fun characters. Even in offline spaces, laughter boosts engagement and connection.
Curious—do you think the future of funny content will lean more toward short-form AI-generated humor, or will personal, relatable stories always win?