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Старый 06.01.2026, 23:05
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По умолчанию Ray Tracing In Cuda And Dxr (true)



English | 2026 | ISBN: 9798868816918 | 374 Pages | true pdf EPUB | 28 MB
Get a thorough understanding of ray tracing and GPU architecture starting with CUDA with examples in DXR (DirectX Ray Tracing API). A path tracer implementation will be presented to cover the practical side.
We will present main intersection routines and then explain the rendering equation and how the path tracing algorithm is used to implement a solution to the rendering equation. Finally, we will talk about how to choose the right probability distribution function and importance sampling to better approximate the BRDF and reduce the noise in the rendered image.
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