World of Warcraft: Classic will disappoint you
It was especially charming of Blizzard to give BlizzCon attendees early access to limited parts of World of Warcraft: Classic, the long-awaited, official relaunch of World of Warcraft as it was in the old days. Of course, I find myself slightly horrified to realize that I’m currently teaching university-age students who were four or five years old when World of Warcraft first came out; the game I joined during that long-ago summer is now a nostalgia object with a market.To get more news about buy world warcraft items
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Reports have already streamed in from BlizzCon attendees: Barrens Chat is back, and everyone’s making Chuck Norris jokes at The Crossroads like it’s 2004. The relative innocence of those days is a precious commodity in itself. One of my fondest gaming memories ever was the feeling that gripped me when I hopped a Hippogryph from Rutheran Village to Auberdine; my first flight in a game that seemed more boundless than anything I’d ever played--even my beloved Morrowind. Those were the days when my online gaming experiences were sprinkled with a layer of faerie dust I took for granted.
This leads me to the inevitable wet blanket of a thesis: I fear that World of Warcraft: Classic is unsustainable, and will prove to be incapable of sustaining a meaningful community of anyone other than those committed to burning through the endgame. And even they will fade away after triumphing over the last challenge in this deliberately finite universe.
It owes its existence to nostalgia, yes, but also a lingering sense among those old players who feel like the game has traded away too much magic in the name of accessibility. Magic conjured through tedium, of course. 40-man raids, ostentatiously huge questlines, microscopically low drop rates, precious little in the way of difficulty tuning--and, of course, those halcyon days before you could send multiple packages in a single mail. Technical skill was always confounded with endurance, the willingness to farm, to fight RNGs stacked against you without mercy.
This is now mythologized as peak-WoW, the days when the game was its best and most thoroughly respected the bleeding-edge raiders some still see as the game’s true constituency.
Such ‘hardcore’ players forget that even in its earliest days World of Warcraft was criticized by the then-hardcore Everquest raiders for being too soft on its players. Everything from rest XP to the instancing of dungeons to drastically reducing the cost of death was seen as an unforgivable concession to “QQing casuals.” There’s a certain irony in this erstwhile nightmare of “true gamers” acting as a rebuilt temple to ultimate skill. One suspects that hard lessons will be learned once the game goes live.