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Blender Foundations: Learn To Model For Any Project
![]() Blender Foundations: Learn To Model For Any Project Published 5/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 12.07 GB | Duration: 12h 33m Complete 3D Workflow: Modeling, Texturing, Animation & Game Optimization Tips What you'll learn Navigate Blender's interface with confidence, even as a complete beginner Model clean, detailed 3D assets using industry-standard techniques Use modifiers, mesh tools, and workflows to speed up production Understand the basics of cloth and particles simulation Texture your models with standard and procedural materials Add lighting and cameras to prepare beautiful renders and animations Animate objects and scenes for presentations or game-ready clips Learn essential tips for optimizing assets for real-time game engines Organize and manage a complete 3D project from start to finish Build a project you can proudly add to your portfolio or demo reel Requirements A computer that can run Blender. A mouse with a scroll wheel is highly recommended for easier navigation in Blender. No prior experience needed - this course starts from absolute zero. Curiosity and a willingness to learn. Description This course is built around one powerful principle: you learn best by doing. Instead of just watching disconnected tutorials or random examples, you'll dive straight into a fully guided, real-world project - a stylized mobile forge scene, designed to teach you essential 3D skills in a logical, hands-on way.From the very beginning, you'll start modeling with purpose. Each section of the course is tied to a part of the final scene, helping you see the bigger picture while mastering Blender's interface, modeling techniques, texturing, materials, and even animation tools.You'll build up a complete environment from scratch, one asset at a time - from barrels, tools, and anvils to complex props, decorative runes, and simulated cloth.You'll learn to:Use modifiers and modeling workflows to create clean, efficient geometryApply standard and procedural materials to bring life to your modelsAnimate simple objects and bring motion to your sceneRender images and animation for presentation or portfolioApply optimization techniques and export assets to UnityBy the end of the course, you'll not only have learned the core tools of Blender - you'll also have created an impressive 3D scene, full of personality, detail, and animation. This isn't just a technical exercise - it's a complete creative project, ready to be added to your portfolio, used in your own game, or shared as a personal achievement."Learn by doing" isn't just a motto - it's the method that gets results. You won't just understand Blender; you'll feel confident using it.Whether your goal is to get hired in the creative industry, build your own games, or simply bring your imagination to life, this course gives you the practical, job-ready experience you need - one project at a time.This course is recorded using Blender 4.2, ensuring you're learning with one of the latest stable versions. Overview Section 1: Basics Lecture 1 Trailer Lecture 2 Downloading Lecture 3 First opening Lecture 4 Windows Lecture 5 View Lecture 6 Add, move and transform Lecture 7 Viewport shading and lights Lecture 8 Materials Lecture 9 Edit mode Lecture 10 Face orientation and multiple materials Lecture 11 Modifiers Section 2: Modeling Lecture 12 Ready, Steady, GO Lecture 13 Blockout Lecture 14 Useful tools Lecture 15 Blockout details Lecture 16 Radial array Lecture 17 Carriage base Lecture 18 Tabletop Part 1 Lecture 19 Tabletop Part 2 Lecture 20 Randomize transform Lecture 21 Finishing core shapes Lecture 22 Tracing reference forms Lecture 23 Chains Part 1 Lecture 24 Chains Part 2 Lecture 25 Non-destructive modeling Lecture 26 Low poly stones Lecture 27 Particle system Lecture 28 Cloth simulation Lecture 29 Tools modeling Part 1 Lecture 30 Tools modeling Part 2 Lecture 31 Displacment Lecture 32 Finishing the forge Part 1 Lecture 33 Finishing the forge Part 2 Lecture 34 Runes Lecture 35 Decoration Part 1 Lecture 36 Decoration Part 2 Section 3: Materials and render Lecture 37 Camera and light Lecture 38 Materials Lecture 39 Procedural material Lecture 40 Image render Lecture 41 Animation render Section 4: Optimization for a game engine Lecture 42 Optimization methods Lecture 43 Set up models for optimization Lecture 44 Geometry optimization Part 1 Lecture 45 Geometry optimization Part 2 Lecture 46 Geometry optimization Timelapse Lecture 47 Texture optimization Lecture 48 Unity setup Aspiring 3D modelers who want to create assets for animation, games, or digital illustration.,Complete beginners who want to learn 3D modeling from scratch with no prior experience.,Artists and designers interested in exploring 3D workflows using Blender.,Game developers looking to understand how to create and optimize 3D assets for game engines.,Freelancers and professionals transitioning into 3D work from graphic design, concept art, or traditional media.,Anyone curious about the 3D pipeline and looking for a step-by-step introduction to modeling, texturing, and animating in Blender. 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