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Learning Male Anatomy With Omni-Man
![]() Learning Male Anatomy With Omni-Man Published 5/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 5.86 GB | Duration: 10h 35m Sculpting Omni-Man in Blender in an action figurine fashion. What you'll learn Create a high-quality 3D sculpt of a superhero like character Learn important anatomy principles and shapes Understand intermediate level digital sculpting practices Familiarize with the concept of sculpting from reference and learn key ideas Requirements A 3D Sculpting software, basic understanding of the software(suggested: Blender or Zbrush) Description Have you ever wanted to create your own superhero action figure? Similar to the Dragon Ball ones, or Marvel? Well, I'm not sure if he's exactly a superhero, but he's definitely a good writer. Yes, we are talking about Nolan Grayson, a.k.a. Omni-Man! In this course, we'll see how you can make a figurine like sculpt of a powerful pose of Omni-Man. Now, you might think that this is quite complex. Are you sure? I have divided each part of the body into its own section, where we go through how to sculpt them, tips on achieving the best shape, and other helpful practices. We'll start with the top, the head, and the hair. After spending quite some time getting the details right, we'll move to the torso, where we discuss different shapes and how to get the best proportions. Then, we'll need some arms, and we'll use two cylinders. Yes, two cylinders. The hands can wait for now, as we need to work a bit closer there, so the legs are next. This time it will be only one cylinder, but one is plenty. We won't get too detailed for the dogs, so it's time for the hands. After making a detailed default hand, we'll pose the individual hands, and our pieces are done. So it is time to join them. After doing so carefully, we'll give Omni-Man his costume and cape. Finally, we'll add some grayscale colors to make him more menacing and appreciate it through the screen. Pick up your pen and tablet, and let's get started! Overview Section 1: The Head Lecture 1 Starting The Head and Quick Course Walkthrough Lecture 2 Sculpting The Main Shapes Of The Head Lecture 3 Finishing Details and Adding The Mustache Lecture 4 Adding The Hair and Completing The Head Section 2: The Torso Lecture 5 Creating The Torso Lecture 6 Finishing Details and Cleaning Up Mesh Section 3: The Arms Lecture 7 Adding The Arms Lecture 8 Joining and Completing The Arms Section 4: Legs and Hand Lecture 9 Adding The Legs Lecture 10 Creating The Hands Lecture 11 Adjusting The Butt Section 5: Completing The Figure Lecture 12 Joining and Cleaning Up The Mesh Lecture 13 Adding The Cape and Clothes Lecture 14 Coloring The Sculpt Beginner to intermediate Blender users,Beginner to intermediate Blender users interested in sculpting,Students interested in digital sculpting,Beginner to intermediate 3D Sculptors Цитата:
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