![]() |
Cascadeur 2025.3.0 (x64)
![]() Cascadeur 2025.3.0 (x64) File size: 334.9 MB RIG YOUR MODELS EASILY Drag-and-drop joints of your character with the Quick Rigging Tool to generate the rig automatically. One-click rig standard skeletons from Daz3d, Character Creator, Mixamo, Unreal Engine, Metahuman, Player.me, etc. MAKE ANY ANIMATION EDITABLE Animation Unbaking turns any baked animation, where each frame is keyframe, into an editable one. It automatically selects the keyframes and interpolation intervals with the desired precision making the animation ready for editing HANDY CONTROLLERS FOR FINGERS Control fingers with intelligent AutoPosing controllers. Dramatically speed up the process of animating hand behaviour and gestures EASY TO PHYSICS AutoPhysics allows you to achieve realistic and natural motion, while altering your animation as little as possible. The suggested animation is displayed on a green double of your character ADD LIFE WITH SECONDARY MOTION Adjust the slider to shake, bounce and overlap them body parts to make your animation come alive. Very useful for idles, action moves, etc. TURN VIDEOS INTO ANIMATION Use Video Mocap along with Animation Unbaking and Fulcrum Motion Cleaning to clean up and edit the animation to get a high quality result COPY/PASTE RETARGETING Transfer animations between characters with only two clicks. Works for any humanoid characters of different proportions regardless of their skeletal structure. Whats New Inbetweening is now a new type of interpolation. Quadruped characters support in AutoPosing and Quick Rigging Tool (alpha). Angle limits/constraints in Ragdoll. Untwists are now supported, better compatibility with complex characters (eg Daz). Preserve keys mode in stretch animation. Better performance on large animations. GLB import/export improvements. |
| Часовой пояс GMT +3, время: 04:11. |
vBulletin® Version 3.6.8.
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Перевод: zCarot