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Старый Вчера, 11:12
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Регистрация: 08.09.2025
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По умолчанию U4GM ARC Raiders where 700 hours teaches real endgame tricks

Back when ARC Raiders launched, I burned through dozens of hours just faceplanting in Topside runs, watching full backpacks vanish at extraction while I wondered what I was doing wrong, and it was not until a friend pointed me toward smarter gearing and even sites that sell ARC RAIDERS ITEMS that I realised the game is way more about systems than aim, about what you carry, how you move, and when you decide to actually fight.

Stop Looting Like A Hoarder
Most new players grab everything that shines, then wonder why they feel like they are running through glue, but once your backpack hits around eighty percent, stamina regen drops off a cliff and your sprint becomes this sad jog that gets you deleted the second a Bastion or patrol spots you, so you kind of have to train yourself to ignore most of the junk and focus on stuff that actually pays for the risk you are taking.

Light trinkets are the sweet spot, and the ones with that little diamond icon, like Rubber Ducks or those creepy Bloated Tuna Cans, barely weigh anything but sell hard at Scrappy, which means you can pull out of a run with a few slots filled but still make more currency than the guy dragging a full bag of scrap metal, and on top of that you really do not want to be the person who sold all their Motion Cores, Circuitry, and other ARC Parts just for quick cash because later, when you start chasing legendary shields and augments, those pieces turn into the real grind and trying to farm them back after dumping them feels awful.

Learning The Sound Of Danger
Combat looks chaotic, but the players who survive longest pay more attention to audio than to the UI, so if you sprint across metal walkways or up ladders the whole map might as well get a push notification that you are nearby, and you will quickly notice that the best Raiders only sprint when they are crossing open ground or finishing a fight, then switch back to walking or crouch walking once they are close to likely traffic.

There is also that odd behaviour with matchmaking where going on a kill streak seems to throw you into lobbies full of other hyper aggressive players, which can be fun but also wrecks any kind of steady farming, so a lot of people, me included, run a couple of low key pacifist raids every now and then, avoiding fights unless it is absolutely forced just to cool down the aggression rating, and if the weather turns nasty with storms rolling in, that is often the best window to move heavy loot because the audio clutter hides your steps while shield behaviour gets weird for everyone, not just you.

When The Grind Stops Being Fun
Even if you play smart, sometimes the game just refuses to drop the one blueprint you need or enough alloy to push a key upgrade, and you catch yourself looping the same low tier zones, bored out of your mind, only running them because you are locked out of the builds you actually want to test in proper high risk raids, which is usually the moment people start talking about whether it is worth using external help instead of banging their head against bad RNG.

Playing The Long Game
The players who seem "lucky" are usually the ones who treat every raid like a long term investment, taking only what is worth the weight, listening for every footstep on metal, and being honest about when they are burned out on farming so they are not afraid to mix in shortcuts, whether that is duoing with someone more geared or grabbing a few upgrades through a service like u4gm that lets you pick up currency or rare items fast, and once you combine that mindset with what you learn from dying a lot, your survival rate and extraction streaks start climbing in a way that feels way less like luck and more like you finally understand how the game wants to be played.
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