
Unreal Engine 5: Rts Resource Collection System
Published 8/2026
Created by elseware Games, Dhanushka Gunawardhana
MP4 |
Video: h264, 1920x1080 |
Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner |
Genre: eLearning |
Language: English |
Duration: 42 Lectures ( 16h 49m ) |
Size: 16.6 GB
Build an RTS resource collection system with AI villagers, harvesting, UI, and strategic camera controls.
What you'll learn
⚡ Build a complete RTS resource collection system from scratch in Unreal Engine 5
⚡ Create smooth and responsive RTS camera controls for strategic gameplay
⚡ Build a Town Hall that spawns villager characters
⚡ Create interactive shrubs, trees, and quarries as resources
⚡ Implement food, wood, and stone as harvest
⚡ Create AI villagers that navigate to and harvest assigned resources
⚡ Track gathered resources using a clear, functional user interface
⚡ Use Unreal Engine Blueprints to build modular RTS gameplay systems
⚡ Implement interactable objects and player-driven resource commands
⚡ Work with AI navigation and behavior for real-time strategy gameplay
⚡ Structure reusable systems for strategy, simulation, and management games
⚡ Understand the foundations of RTS economy and worker management mechanics
Requirements
❗ No prior experience is required, everything will be built step by step from scratch.
❗ Basic familiarity with Unreal Engine 5 interface and Blueprints will help but is not mandatory.
❗ A computer capable of running Unreal Engine 5 (UE5.3 or Higher Engine Version/ Recommended to Use UE5.7).
❗ At least 16 GB of RAM and a dedicated GPU (NVIDIA GTX 1060 / AMD equivalent or higher recommended).
❗ Stable internet connection to download Unreal Engine, assets, and course materials.
❗ Enthusiasm and a willingness to learn hands-on by building along with the instructor.
Description
Master the art of building engaging, scalable, and production-ready RTS resource collection systems in Unreal Engine 5.
This course goes far beyond placing resource objects in a strategy game level. You'll dive deep into designing intelligent, data-driven collection systems where players command AI villagers to gather food, wood, and stone from the environment. Learn how modern RTS games combine camera controls, unit interactions, harvesting behavior, UI feedback, and AI systems to create satisfying strategic gameplay.
Your Learning Journey
✨
RTS Camera Controls - Create smooth, responsive camera controls designed for strategy gameplay. Learn how to navigate the world, inspect resources, and manage your settlement from a clear strategic viewpoint.
✨
Interactive Buildings and Resources - Build interactable gameplay objects, including a Town Hall that can spawn villagers and resource nodes that support food, wood, and stone collection. Create shrubs, trees, and quarries that each serve a clear gameplay purpose.
✨
Resource Harvesting - Implement harvesting behaviors that allow villagers to receive orders, move to the correct resource, and collect food from shrubs, wood from trees, and stone from quarries.
✨
User Interface Systems - Create clear UI elements that display collected resources and provide the player with useful feedback. Learn how to connect gameplay data with an intuitive RTS resource interface.
✨
AI Villager Interactions - Enable player controlled villagers to intelligently navigate the environment, respond to resource collection orders, and perform harvesting tasks that make your RTS world feel active and responsive.
By the end of this course, you'll have built a fully functional, modular RTS resource collection system that can be reused across multiple projects. You'll develop a strong understanding of Unreal Engine 5 Blueprints, AI characters, interaction systems, user interface design, and resource-management gameplay.
You will also explore the underlying concepts behind these systems, including AI navigation, command-driven behavior, interactable objects, resource data, and real-time UI updates.
These skills are directly applicable to real-time strategy games, city builders, colony simulations, management games, and any project involving AI workers, resource economies, and player-driven world interactions.
Whether you're an intermediate Unreal Engine developer or aiming to build advanced strategy gameplay systems, this course will give you a solid, scalable, and production-ready foundation for creating professional RTS resource collection mechanics.
Who this course is for
⭐ Unreal Engine developers interested in building RTS or strategy game systems
⭐ Intermediate Blueprint users who want to create AI-driven gameplay mechanics
⭐ Game developers creating city builders, simulations, or management games
⭐ Indie developers building resource collection and worker management systems
⭐ Developers who want to learn RTS camera controls and unit interactions
⭐ Technical designers interested in interactive resources and gameplay logic
⭐ Developers looking to improve their Unreal Engine AI and navigation skills
⭐ Anyone who wants to understand the foundations of RTS resource economies
Homepage
Код:
https://www.udemy.com/course/unreal-engine-5-rts-resource-collection-system