
Spine 2d Animation Course
Published 7/2025
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 31m | Size: 4.74 GB
Fundamentals
What you'll learn
Master the Spine 2D interface and its essential tools for effective navigation and asset manipulation
Design efficient rigs with optimized meshes, clean bone hierarchies, and smart constraints
Create interesting and dynamic animations using posing and graph view.
Apply advanced techniques such as mesh manipulation and Constraints in Spine 2D.
Integrate Spine 2D animations into Unity, following best practices for exporting and importing assets.
Requirements
Familiarity with Adobe Photoshop
Description
This Spine 2D Animation course is a deep dive into the powerful 2D animation and rigging features of Spine 2D. Designed for aspiring animators, it walks you through every essential feature with clarity and practical application. We begin with the user interface, explaining every view and panel so you can customize your workspace and streamline your workflow.From there, we jump into Spine's core structure: skeletons, bones, slots, and keyframes. These elements form the backbone of all Spine animations. You'll learn how to build clean rigs and understand how each component interacts with others.The tools section breaks down transform, pose, and create tools. You'll master how they function in different axis modes-Local, Parent, and World-ensuring you can animate with confidence and precision. You'll also explore all types of attachments and learn when and how to use them efficiently.Axes are often confusing, but here they're explained in a simple, visual way that makes complete sense. Finally, we explore constraints-path, transform, IK, and physics-with hands-on demos that show exactly how they work and when to use them. By the end of the course, you'll be able to rig and animate high-quality characters for games, apps, or animations using Spine 2D
Who this course is for
Designed for artists looking to learn Spine Software